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D&D as a Religious Utopia

Dungeons, Dragons and Divinity:

I apologize in advance to anyone reading this who is not already familiar with Dungeons and Dragons (DnD). The game is very jargon-heavy, and implements more abbreviations and acronyms than I can list. Whenever I introduce a term for the first time, I will explain it and give its shortened form in parenthesis, referring solely to its shortened form thereafter. For this reason, I suggest you start with the “Distinctions and Definitions” page before continuing to the rest of the site.

Dungeons and Dragons, DnD, or D & D is the world’s largest and most popular tabletop role-playing game (RPG). First released in 1974 by Gary Gygax and Dave Arneson, DnD has gained an enormous boom in popularity in recent years, due mostly to pop culture references in shows like Community and Stranger Things, as well as the popularity of DnD video and podcast content produced by the likes of Critical Role and Acquisitions Incorporated.

I believe DnD, both the world inside the game and the act of playing the game itself, functions as a religious utopia, allowing individuals to immerse themselves in a world that rewards their beliefs and allows their personal definition of religious freedom to flourish.

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